Programming
C#, Unity & MonoGame
Moles Holes
Moles Holes was a group Project that I was part of during my second Semester at DAE. In collaboration with Gijs Witdouck, Larz Van Heez & Alex De Meulemeester, we created a local four player party game in Unity.
I integrated Unity’s Player Input System and the Player Input Manager, to enable multiple devices to control the different characters. Furthermore, I programmed the character movement, as well as the “mole holes”, that allow players to tunnel through out the map.
Frosty
I programed Frosty in Monogame for an assignment in my first Semester at DAE. The goal of the exercise was to write a class oriented code structure and create an individual class of each object type that inherits from a base class. Furthermore, I created my own unique sprites for the game.